<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1098993264131148966</id><updated>2011-07-07T16:24:06.711-07:00</updated><title type='text'>Starting Up and Starting out</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamerdeveloper.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamerdeveloper.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>gamer/developer</name><uri>http://www.blogger.com/profile/02395581475327965477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1098993264131148966.post-2086881021277154792</id><published>2009-07-13T16:57:00.001-07:00</published><updated>2009-07-13T17:03:04.548-07:00</updated><title type='text'>Eyes on the Prize!</title><content type='html'>I started my first day of my final quarter of school. I couldn't be more excited and ready for what's next. I know that there are so many things waiting for me once I'm done with school. I must first however, keep my eyes on the big picture. GRADUATION. My career development teacher (smart smart guy) gave me a packet full of motivational devices and  advice. One of them suggest a 30 Minute Review of your day. I am going to try to keep this going. For the next three months everything I do is with my future in mind. So what did I do  today?&lt;br /&gt;&lt;br /&gt;I had the first day of class. I am in Senior 2. This class requires you to compile your work, in digital form. These Demo Reels are helpful in your job hunt.&lt;br /&gt;&lt;br /&gt;Today was day one of class: I wrote down every project I want to highlight on my reel. I also made a laundry list of what would be required for each of these to be complete. So, I will keep this blog updated. I'm sure this will lead to some thing good. That's it for now. MH&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1098993264131148966-2086881021277154792?l=gamerdeveloper.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerdeveloper.blogspot.com/feeds/2086881021277154792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1098993264131148966&amp;postID=2086881021277154792' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/2086881021277154792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/2086881021277154792'/><link rel='alternate' type='text/html' href='http://gamerdeveloper.blogspot.com/2009/07/eyes-on-prize.html' title='Eyes on the Prize!'/><author><name>gamer/developer</name><uri>http://www.blogger.com/profile/02395581475327965477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1098993264131148966.post-4430808537033434613</id><published>2008-04-10T18:00:00.000-07:00</published><updated>2008-04-10T18:19:46.229-07:00</updated><title type='text'>Update on Progress</title><content type='html'>Not Much in the way of new stuff to report. I started a new game group at my school. I'm acting as the producer. I'm also learning the unreal editor, finally.  I think with school, I'm finally starting to get it. A few quarters ago, I really questioned myself as an artist. I really thought I didn't get it, but I just realized that some of my teachers were not compatible with my learning style.&lt;br /&gt;&lt;br /&gt;How does this relate to starting my business and game development? Well, i thought I didn't finish a game because I wasn't motivated enough to finish. This may have been the case- partially so. But I also realize that there's alot about game development and design that I didn't know. I feel like this quarter will tie lots of things together. I'm FINALLY in a level design class. Learning a skill that I feel is super important. I knew how to push blocks together in 3d Gamestudio (fine product by the way) But I didn't really know much about design.&lt;br /&gt;&lt;br /&gt;I'm finally learning how to put the two things together. We will see how these developments pan out. But I'm starting to get the rules most beginners get as advice. Mainly Starting Small, and finishing what you start.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1098993264131148966-4430808537033434613?l=gamerdeveloper.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerdeveloper.blogspot.com/feeds/4430808537033434613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1098993264131148966&amp;postID=4430808537033434613' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/4430808537033434613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/4430808537033434613'/><link rel='alternate' type='text/html' href='http://gamerdeveloper.blogspot.com/2008/04/update-on-progress.html' title='Update on Progress'/><author><name>gamer/developer</name><uri>http://www.blogger.com/profile/02395581475327965477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1098993264131148966.post-7754704040413838270</id><published>2008-03-22T19:16:00.000-07:00</published><updated>2008-03-22T20:29:01.848-07:00</updated><title type='text'>New Year New Game</title><content type='html'>Wow I can't believe that it's almost been a year since my last blog.&lt;br /&gt;&lt;br /&gt;what's changed?&lt;br /&gt;&lt;br /&gt;I created a technical demo using 3d Gamestudio.&lt;br /&gt;&lt;br /&gt;I have been back in school and learning More modelling skills&lt;br /&gt;&lt;br /&gt;What does that mean for this blog? A new direction. A popular forum I visited challenged me to finish a project. Anything. I feel like the tech demo was a good thing. It felt "done" but it still doesn't feel like a complete game. I really want to enter the Indeppedent Game Developer Competition. I understand that in order to do that I'm going to have to finish a game. In other words it's time to put up or shut up.&lt;br /&gt;&lt;br /&gt;To that effect I'm going to use this blog to hold me accountable.  The Game I'm creating will still be a World War II shooter. I'm sure there are people out there groaning. But I feel like I should get it out of my system now.  I have a good feeling that although most people are burned out on these type of shooters, there are some people that may enjoy them. I kinda need to finish it for myself. I need to know that I can make money in this profession. It's not about the money, but In  a weird sense I need the vindication. I need to know that I"m good enough to get paid for this. I want to make a living from this, but by having the tools to make a game for 5 years and not producing anything, I've started to wonder can I do this? So I feel completing and attempting to sell this first game will answer that question.&lt;br /&gt;&lt;br /&gt;I know I can it's just a matter of doing it. To that end I'm going to stop certain things. Mainly over thinking projects. If it's just me there's no need for elaborate plans. There's no need for long design docs. I'm just going to get like Nike and Just do it. Even for this blog I plan to keep them light and candid. Expect more pictures and weekly blog postings. Wish me luck. We'll see how it goes?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1098993264131148966-7754704040413838270?l=gamerdeveloper.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerdeveloper.blogspot.com/feeds/7754704040413838270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1098993264131148966&amp;postID=7754704040413838270' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/7754704040413838270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/7754704040413838270'/><link rel='alternate' type='text/html' href='http://gamerdeveloper.blogspot.com/2008/03/new-year-new-game.html' title='New Year New Game'/><author><name>gamer/developer</name><uri>http://www.blogger.com/profile/02395581475327965477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1098993264131148966.post-5139025405250125579</id><published>2007-04-12T20:11:00.000-07:00</published><updated>2007-04-13T09:32:57.404-07:00</updated><title type='text'>Work shouldn't feel fun</title><content type='html'>When asked what I do for a hobby, I often reply that I like to create games. The person is usually excited, thinks  it's cool and carries on about his day. I, on the other hand consider the irony of what I'm saying. Video game development is my chosen profession. By right, as soon as a earn my first dollar, it is no longer a hobby, but a business. So when I say my hobby is game design, I'm actually saying is that I enjoy working: for FUN.&lt;br /&gt;&lt;br /&gt;Most people in the 9-5 would scoff at the notion. In my brief time working in the "Real World"  I have had a few jobs that I did not particularly "Love" to do. I still did them to the best of my ability, but I did not enjoy my work. Although I have had times where I've wanted to toss my hands up at the game projects and the business planning itself, I have stuck with it.&lt;br /&gt;&lt;br /&gt;What's makes entrepreneurship so special is that it's work that you give yourself. No one tells me to do this work. I've taken it upon myself to do. But there's one critical difference between this startup and my paying jobs. The difference is I love this. I love making games. The passion is the thing. The passion for making games is what keeps me up at 2 in the morning working on "just one more level". It's what's seen me through two major computer crashes and business plan revisions.&lt;br /&gt;&lt;br /&gt;So if you're doing what you love, you work will feel fun. It won't feel like... well.. Work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1098993264131148966-5139025405250125579?l=gamerdeveloper.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerdeveloper.blogspot.com/feeds/5139025405250125579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1098993264131148966&amp;postID=5139025405250125579' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/5139025405250125579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/5139025405250125579'/><link rel='alternate' type='text/html' href='http://gamerdeveloper.blogspot.com/2007/04/work-shouldnt-feel-fun.html' title='Work shouldn&apos;t feel fun'/><author><name>gamer/developer</name><uri>http://www.blogger.com/profile/02395581475327965477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1098993264131148966.post-1616178287237369639</id><published>2007-02-10T10:45:00.000-08:00</published><updated>2007-01-20T20:57:15.450-08:00</updated><title type='text'>Of Plans and Documents</title><content type='html'>Hello,&lt;br /&gt;&lt;br /&gt;The delay in posting is not proof that I have stopped working on my projects. I've been working so hard that I have neglected actually discussing my work. There's plenty to show, If you like looking at design documents. I've also been doing a ton of research in starting my own game development company. I've found a niche that I feel could work very well. The concept is Episodic game play microcontent, whatever you want to call it. It is a burgeoning  market that's ripe for the picking. Next time I'll have updates on my first two examples of this, plus new information on my pet project Net Attack.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1098993264131148966-1616178287237369639?l=gamerdeveloper.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerdeveloper.blogspot.com/feeds/1616178287237369639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1098993264131148966&amp;postID=1616178287237369639' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/1616178287237369639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/1616178287237369639'/><link rel='alternate' type='text/html' href='http://gamerdeveloper.blogspot.com/2007/02/of-plans-and-documents.html' title='Of Plans and Documents'/><author><name>gamer/developer</name><uri>http://www.blogger.com/profile/02395581475327965477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1098993264131148966.post-3090691473277344830</id><published>2007-01-05T08:32:00.000-08:00</published><updated>2007-01-05T09:56:55.577-08:00</updated><title type='text'>The Importance of Having Something to Show</title><content type='html'>&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_6LLnVSglEFs/RZ6QmGxH4dI/AAAAAAAAAAY/WCKtZjw8e4w/s1600-h/spark.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5016606019263390162" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" height="189" alt="" src="http://4.bp.blogspot.com/_6LLnVSglEFs/RZ6QmGxH4dI/AAAAAAAAAAY/WCKtZjw8e4w/s320/spark.JPG" width="257" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;I've been &lt;em&gt;trying&lt;/em&gt; to make a game for the past 4 years. I have not given up yet. I have however, gotten to the point where I feel like I have to create &lt;em&gt;something, anything. &lt;/em&gt;That is a game. That's what led me to work on Net Attack as opposed to some of my larger game ideas. Finishing something is going to be huge to my confidence. I remember talking to my cousin about my hobby of making games. She made a remark about how it would be a long time beforfe I actually finished a game. That was back in Januarary of 2004, now some three years ago. This is the year I actually AM going to finish a game.&lt;br /&gt;&lt;br /&gt;Looking back on what my cousin said, she was not trying to hurt my feelings. Initially it was hard for anyone in my family to get behind my seemingly odd career choice. It probably would have been much easier for me to convince her of what I could do If I had a game to show at the time. I realized By not having something tangible it's hard for me to prove that my ideas are more than just pretty words and drawings that I've commited to paper. (or to a blog).&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_6LLnVSglEFs/RZ6P1mxH4cI/AAAAAAAAAAM/b7gLZLHUJX0/s1600-h/deadwiz.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5016605186039734722" style="CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_6LLnVSglEFs/RZ6P1mxH4cI/AAAAAAAAAAM/b7gLZLHUJX0/s320/deadwiz.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I realized this fact again when I tried to have a team help me complete an entry for the Indeppendent Game Festival that is held at the annual Game Developer's Conference. Getting initial interest in a project is not hard, getting people to stick around with just a game document&lt;br /&gt;is nearly impossible.&lt;br /&gt;&lt;br /&gt;I also realized that having something to show helps my own morale. Not having any sort of tangible demo or something to play helps self doubt and fear creep into a project. I start to think that I cannot achieve the goals of the game design, that I can't lead a team to actually build a game, or worse yet, the game is not going to be as fun as I think. The only way these questions can be answered is by having some type of playable game at all times.&lt;br /&gt;&lt;br /&gt;I used to think that having a game to show meant that I had to have a complete level, and all the features and art had to work as specied in my game design document. I now realize that this is not the case. You don't need fully functional art or features to prove your game concepts. There was a group of students at MIT that did nothing but prototypes to help prove thier design ideas. Proving a game concept can be done with a minimum of art and programming. There's no need to waste lots of time producing art for a concept that may not fly with yourself or your team. Luckily I'm using Torque and 3d Game &lt;a href="http://2.bp.blogspot.com/_6LLnVSglEFs/RZ6RHmxH4fI/AAAAAAAAAAo/OFD6jPaMbW4/s1600-h/wizshot.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5016606594789007858" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 225px" height="232" alt="" src="http://2.bp.blogspot.com/_6LLnVSglEFs/RZ6RHmxH4fI/AAAAAAAAAAo/OFD6jPaMbW4/s320/wizshot.JPG" width="320" border="0" /&gt;&lt;/a&gt;Studio for my intial game projects. These are great engines in their own right, but they are nearly invaluable for quickly prototyping something.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm using 3d Gamestudio for Net Attack and was able to throw up a quick demo that allowed the player to shoot. I was even able to show it off to someone. Recently a friend asked if I was working on any games, I told him about my idea for Net Attack, his first question was: "Do you have any levels to show off yet?" Since I had been working on a test level while writing the game design document, I was able to answer yes. This was much better than having to say no and then talking about all the features it &lt;em&gt;will &lt;/em&gt;have. Nothing is a bigger boost than to have to watch a friend play something you've made.&lt;br /&gt;&lt;br /&gt;So what do I have to show you ask? Well here you go: It's not much but it's a start.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5016606345680904674" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_6LLnVSglEFs/RZ6Q5GxH4eI/AAAAAAAAAAg/Uv0rZIeRH8k/s320/wizattacks.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1098993264131148966-3090691473277344830?l=gamerdeveloper.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerdeveloper.blogspot.com/feeds/3090691473277344830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1098993264131148966&amp;postID=3090691473277344830' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/3090691473277344830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/3090691473277344830'/><link rel='alternate' type='text/html' href='http://gamerdeveloper.blogspot.com/2007/01/importance-of-having-something-to-show.html' title='The Importance of Having Something to Show'/><author><name>gamer/developer</name><uri>http://www.blogger.com/profile/02395581475327965477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_6LLnVSglEFs/RZ6QmGxH4dI/AAAAAAAAAAY/WCKtZjw8e4w/s72-c/spark.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1098993264131148966.post-1019759324691692750</id><published>2007-01-04T14:10:00.003-08:00</published><updated>2007-01-04T14:10:59.917-08:00</updated><title type='text'>The Stuff in the Basement</title><content type='html'>I saw Rocky Balboa recently and loved it. I've always found the series as a whole really inspirational (Yes, even Rocky V) But there was one thing in particular that stuck with me. During the movie Rocky is talking to his brother-in-law Paulie about his newfound desire to box again. Paulie questions his motives and asks "Why, You wanna box again Rocko, you haven't peaked yet?" Rocky Replies, "I got some stuff in the basement" I the audience member and Paulie both think he means a literal basement. "What Basement?" Paulie asked accusingly. Rocky just looks at him and points to himself. "In here." By then I realized that he meant his gut.&lt;br /&gt;&lt;br /&gt;The will to do something the he feels unfinished is a powerful statement to me. It's what drives him to get back in the ring despite his old age and brain injuries. By examining myself I relaized that I have some of my own "stuff in the basement". This relates mostly to my own game development efforts. I have a lot of projects tht are unfinished. I used to keep all of this stuff (usually assorted notebooks of ideas for games, books, movies, etc) under my bed litterally. It has since outgrown that space and reside in a box in my closet.&lt;br /&gt;&lt;br /&gt;So in summation I intend to tackle the stuff in my own closet before I move on to other projects. It's kind of like your mother used to say, "Finish your vegetables or you don't get any dessert." The dessert in my case just happens to be more grandiose projects. I look forward to starting my own business eventually but first I have to tackle the "stuff in the closet".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1098993264131148966-1019759324691692750?l=gamerdeveloper.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerdeveloper.blogspot.com/feeds/1019759324691692750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1098993264131148966&amp;postID=1019759324691692750' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/1019759324691692750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/1019759324691692750'/><link rel='alternate' type='text/html' href='http://gamerdeveloper.blogspot.com/2007/01/stuff-in-basement.html' title='The Stuff in the Basement'/><author><name>gamer/developer</name><uri>http://www.blogger.com/profile/02395581475327965477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1098993264131148966.post-7218093717608670016</id><published>2007-01-03T12:33:00.001-08:00</published><updated>2007-01-03T14:28:52.471-08:00</updated><title type='text'>The Challenge</title><content type='html'>Part of the reason I started this blog was because I was challenged to finish a game and a website. The challenge took place on &lt;a href="http://indiegamer.com"&gt;http://indiegamer.com&lt;/a&gt;, an independent game development forum that I frequent. He basically challenged me to finsih a game, any game. This is the plight of many would be game developers. It's easy to start something but it's near impossible to finish things.&lt;br /&gt;&lt;br /&gt;I have accepted the challenge. The game that I have decided to chronicle during the development process is Net Attack. I want to show just how easy it is to start &lt;em&gt;and &lt;/em&gt;finish a game. I will be using the 3dgamestudio software for this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1098993264131148966-7218093717608670016?l=gamerdeveloper.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerdeveloper.blogspot.com/feeds/7218093717608670016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1098993264131148966&amp;postID=7218093717608670016' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/7218093717608670016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/7218093717608670016'/><link rel='alternate' type='text/html' href='http://gamerdeveloper.blogspot.com/2007/01/challenge.html' title='The Challenge'/><author><name>gamer/developer</name><uri>http://www.blogger.com/profile/02395581475327965477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1098993264131148966.post-2912795505695282518</id><published>2006-12-28T17:52:00.001-08:00</published><updated>2006-12-28T18:03:15.599-08:00</updated><title type='text'>The Beginning</title><content type='html'>I'm a game designer in training. I'm a game player. I'm a student. I'm all of these things plus more. This is my first blog. I hope to do something unique with it as well as my business ideas. I want to be the first game developer to also be an honest game journalist. I like to write and I love to create new games. It's unfair to myself to choose just one path. This is why I am starting Gamer/Developer and Nothing Like it Games/Media. I realize the road ahead will not be easy but I not only love challenges I thrive on them.&lt;br /&gt;I hope to do something unique with this blog. I want to chronicle the game development process from the beggining. Including the ups and the downs and the downright bad that comes with it. So enjoy the journey. I am willing to share my knowledge with all fellow game developers and writers and look forward to creating quality stuff. You will find game demos, protypes, design ideas and other random business ideas I happen upon. I hope to use this as a springboard for my thoughts and get real world feedback. If you come across this work be brutally honest, but also remember that this is the work of a college student in progress. So here goes, enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1098993264131148966-2912795505695282518?l=gamerdeveloper.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamerdeveloper.blogspot.com/feeds/2912795505695282518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1098993264131148966&amp;postID=2912795505695282518' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/2912795505695282518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1098993264131148966/posts/default/2912795505695282518'/><link rel='alternate' type='text/html' href='http://gamerdeveloper.blogspot.com/2006/12/beginning.html' title='The Beginning'/><author><name>gamer/developer</name><uri>http://www.blogger.com/profile/02395581475327965477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
